I will try to give a brief account of Games 3, 4 and 5 at Warfare.
My army was entirely irregular and was composed as follows;
Red
Cv(S) CinC, 6 Cv(S), 6LH(F)
Blue
Cv(S) Gen, 10Cv(S)
Green
Cv(S) Gen, 7Cv(S), 4 Ax(S)
Hun Allies
Cv(O) Gen, 13 LH(S)
Game 2 Chris Jolley's Marians
Chris was attacker and deployed first. He deployed a Numidian ally on
a GH to his right, 2 Infantry commands in the centre, side by side
with some LH and Ps support and a large Cv command in column to his
left. I deployed Huns against the Numidians, Blue right of these,
Green next to it with the Ax covering a small marsh on my right flank
and Red behind Blue and Green.
Chris moved his Cv to threaten mt exposed right flank and pushed Ax
into the Marsh covered by my Ax. My first bound saw the Huns go
unreliable. Thereafter the next few rounds were spent holding the
main lines while jockeying for position on my right flank. I was able
to cover the gap between the covered marsh and one near the side
edge, and Chris did not actively contest this. I also pumped pips
into getting the Huns active (4 bounds or so).
I pushed Blue and green forward and Chris brought the infantry
forward to meet them. I then turned and fell back just as the Huns
became live. They then took out the numidians and also fell on the
exposed flank of the infantry to give me a 25-0 win
Game 3 Bob Kendalls Gauls
This was a poor match up for Bob. He deployed between woods and
should really have stayed there, but gamely came out and engaged me.
I had to spread quite thinly to cover the whole deployment but went
in against the WB while covering his Cavalry. The WB started to get
chewed up but in one round he killed two Cv(S). I could not cover
both gaps but his next pip dice stopped him from exploiting this. In
the end the Huns managed to get round the Wbs flank for the coup de
grace.
Game 4 William Coughlans Carthaginians
I invaded Africa. William placed a couple of large marshed in my half
of the table. He then deployed Cv and LH on his right and left of
those his large Sp/Wb group. To their left was a line of 8
Expendables with a LH command to their left.
I deployed Huns left covering the Cv/LH Blue in the left hand marsh
with Red behind them, and Green between the two marshes.
The Huns and Blue moved forward to engage the Cv and Infantry. Green
made the mistake of engaging the Expendable and got torn to pieces
but by that time they were completely fragmented and no further
threat and remnant of Green and detached elements of Red took them
out. Red faced off the LH. Blue was holding its ground with the
infantry until the Huns again attacked the flank. William made a lung
with the LH to shore up the position but did not arrive in time and
the Cv and Infantry were broken for an 18-7 win.
All good games played in an excellent fashion. Cv(S) was very
effective but it must be said that in all cases the enemy came out to
meet me. Also the Cv(S) did not defeat anything on its own. In all
cases the flank had to be turned by the LH to get the victory. I feel
the Chris could have made more of my inactivity in the early bounds
to actively attack my flank.This would have denied me Pips to
activate the Huns which in tur would have meant the any attack in
the centre was out of the question for me. Had Bob exploited the
hole in my line this battle may have turned. William could perhaps
have done more with his LH to attack the flank of blue while denying
Red the chance to get involved. Many what ifs and my opponent may
have other views about this. Also its easy to be wise in hindsight.
There may be an argument here for giving Cv(S) an extra AP. If I had
3 less elements as a result the outcomes may have been different. My
commands would have been more fragile and I would have been very
stretched in some deployments. No change to the rules needed IMO. The
interactions all worked well.