400pt game today with my Central Asian Turks (Turgesh) vs usual
opponnent Stephens T'Ang Chinese
T'Ang invaded in spring and terrain consisted of 2 DH 3 GH 2 RH and
2 RF (other than a GH mid table and both my flanks covered by RH
terrain played no real part in game)
I used Su Lu a brilliant General with 2 CvS, 8 LhS, 6 PsO, 6 HdO, 6
BwI a CvO SG with 4 CvO 8 LhS a second SG with 2 CvO and 6 LhS, Army
baggage comprised 6 BgF and a Sogdian AG with 4 KnF and 2 LhF and 2
BgF.
Su Lu bought an Ambush, a Flank Attack and Feigned Flight (ambush
discarded). Sogdian sent on Flank Attack on left and smaller SG Cmd
delayed to rear. Su Lu deployed on left with LH to front and Bow in
RF with Ps on a RH to rear with Hd guarding the baggage. The other
SG deployed in Centre and to Right with 2 groups (turned out to be a
major mistake) on 4 Lh with 2 CvO behind.
T'Ang comprised a Reg Bag (Pip dump) cmd and 3 largish Cmds with
lots of Reg CvS several KnX, BwX, LhF and subject LhS turk renegades
2 ArtO also appeared.
I went first as defender and rolled a 6 for Su Lu and a disasterous
1 for on-table SG (other 2 Cmds not appearing yet. The 1 was major
bind as I had deployed the SG in 2 groups and could only halt/move 1
and had to watch 4 of my Impetuous LhS ride forward onto lower slope
of a GH in staggered formation.
The oppossing T'ang Cmd rolled a 6 of course and marched CvS right
into my LH with upslope advantage.
It was shape of things to come as T'ang consistantly rolled high
Pips and my lot low.
After 2 turns my SG Cmd had lost 4 elements of LH and were being
outflanked on table by oppossing Turkish LH. My delayed Cmd appeared
on turn 3 but despite the Flank Attack my Sogdians remained off
table (they had a nice open flank to appear on as well with T'ang Cv
and BowX).
In centre it was initally a stalemate as my Lh screen managed to
survive vs BwX, Art and Cv. But once the KnX got into contact I
began to lose a few elements. By this time my right flank had become
disheartened and then broke.
In centre I moved a group of 6 Bow out of RF to counter Cav
threatening Su Lu but this proved another mistake as large Pips by
T'ang allowed them to surround the bow and destroy them in 2 turns.
Things looked bad (as usual) as I had inflicted only minimal losses
on T'ang. I then charged Su Lu into an T'ang General using a
brilliant stroke to try to turn things around. But.....you guessed
it............ he threw the inevitable 1 to enemy 6 and bounced
ingloriously off !
Still no sign of Sogdians despite by this time only needing a 4 or
better to appear.
They had not arrived by the time a lost several more Lh and a CvS
element which broke Su Lus Cmd ending the contest.
Despite yet another loss it was as ever an enjoyable game. My Pips
were frustratingly low each turn and the non-appearence of the
sodding Sogdians was not that helpful to my cause...........
Games lessons :
BwX are a pretty decent troop type (shoot as bow (duh) and count as
SpO in close combat but also count overlaps vs charging Mtd).
Flank marches are risky even if used a Flank attacks.
Feigned Flight is rather hard to use (I was tempted nce or twice but
could see no real advantage acrueing)
Brilliant Generals can be less than stellar if dice Gods dont like
them, or I am in control (one of Phils dull cmdrs !) :-)
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