Greece, 360AD. Two armies face each other, the Romans, led by the
Emperor Constantius II, and a Spartan army led by Agesilaus.
Constantius surveyed the field of battle. The left flank was very
hilly, several of them quite steep, and a vineyard rested on the
slope on the large hill on the left. Immediately to his right on the
center of the field was another steep hill and beyond that several
patches of rough ground. There was another hill in the center, to
the rear of the Spartans. Constantius drew up his forces, to his
left he placed all his infantry, under his direct command. These
were arrayed in two lines, with the Gothic mercenaries forming the
bulk of the first line. In the center and to the right of center he
placed his two cavalry commands, hoping to take advantage of the
more open terrain. The Spartans formed up their Phalanx in the
center, with most of their light troops evenly divided between the
left, center and right of the battle field. The Spartan cavalry were
formed up facing the Roman cavalry, they too hoping to take
advantage of the terrain.
At the sound of the trumpets, and at the 'signal', the battle took
place.
Within a very short time the Roman infantry first line engaged some
peltasts. psiloi and several bands of hostages. After a skirmish
that saw the Roman light infantry drive off all the Spartan forces
on the steep hill and the vineyard, with support from some
auxiliaries and Goths, some of the Goths and Auxiliaries supporting
them broke through the Spartan skirmisher line in front of the
Phalanx and engaged the Spartan warriors.
On the right a titanic struggle broke out between the Roman and
Spartan cavalry forces. The battle raged on for what appeared an
eternity, with even the Roman generals in charge of the two cavalry
commands becoming involved. Sheer weight of numbers overwhelmed the
Roman cavalry commands and the one furthest to the right become
totally shattered and fled the field, soon to be followed by the
other command.
It was at this point the Roman first line clashed with the Spartan
Phalanx. Weakened by the previous assaults on them by the combined
Psiloi, hostages and Peltasts, the Goths and auxiliaries who engaged
the Spartans were beaten off.
Constantius resolve wavered and he gave the signal for the Romans to
retire.
……………………………………………………………………………………………………….
Well, the 'Westgate Warrior's' club's inaugural game took place as
planned on Sunday.
The game was a clash between Late Romans and Spartans, Dave Mather
commanded the Spartans and I commanded the Late Romans. It was a
25mm scale and 350AP clash. The Late Romans C-in-C was Constantius
II, so was Inert C-in-C, the Spartans were commanded by .
The game proved very interesting, lots of situations arose which we
dealt with as best as we could, sometimes having to agree on a
gentlemanly basis on how the situation could be resolved. Kinked
lines and TZ's provided much of the debate.
Anyway, onto the battle itself.
I fielded the Late Romans, and, as a novelty, I decide to take all
12 elements of Wb(O) available to the Romans on this date. I used a
typical 'Vegitius' formation, two lines of infantry, and put all the
cavalry on one flank, the cavalry commands were also in two ranks.
What surprised both Dave and myself was how long the cavalry battle
went on for. The game started about 3.15pm and ended at
approximately 6.30pm. The cavalry first became engaged when the far
right Roman cavalry command engaged the Spartan cavalry during the
second bound. This must have been at about 3.30pm'ish. This one
command, comprised of just 7 elements did not become shattered until
the very last bound, at 6.30pm, and that only happened when the Sub-
Gen's element was the last to be destroyed! It performed much better
than the other cavalry command of 9 elements, which had much more
superior types i.e. Kn(X) and Kn(F). The big talking point of the
whole game was when one of the bands of Spartan hostages, Hd(I)
actually managed to destroy a Wb(O) element! (In Dave's words the
Goths got their eyes scratched out by the hostage women!)
The game again was won on the wings, with one cavalry command
shattered, the other broken, it only took another 8 Me of troops for
the whole Roman army to become broken. And this happened when the
Goths and auxiliaries reached the Spartan Phalanx and died horribly!
Dave and I both came to the conclusion that Psiloi are worth their
weight in gold. They really do hold things up and Ps(S) can do
horrible things to Wb(O)!
A thoroughly entertaining game that will provide much food for
thought and I cannot wait for the next clash!
Just for the record this was the Roman Command, I'll let Dave post
his version of events and details of his command.
Late Imperial Roman (Eastern) 360AD
Commands-
Constantius II (Inert) Cv(O) (Left side)
12 x Wb(O)
16 x Ax(S)
8 x Ps(O), supporting the Ax
8 x Bd(O)
4 x Ps(O), supporting the Bd
4 x Ps(S)
Sub-Gen B (Ursicinus) Cv(O) (Center)
2 x Kn (X)
2 x Kn(F)
1 x Cv(O)
2 x Lh(O)
1 x Lh(F)
Sub-Gen A (Trajanus) Cv(O) (Right side)
3 x Cv(O)
2 x Lh(O)
1 x Lh(F)
Train
4 x Bge(O)
6 x Tf (Ditch & Palisade)
Battle Report from David Mather's Point of View
Played a 25mm game yesterday 6' x 4' 350AP between my LHG Spartans
(Agesilaus in Asia) versus Adrian Coombs-Hoar using LIR (Eastern) –
Constantius II (inert) 360AD
My army consisted of
Agesilaus Reg Cv (O)
4 Cavalry Reg Cv (O)
4 Hamappoi Reg Ps (I)
1 Spithridates' Deserters Irr Kn (I)
2 Paphlagonians Irr LH (O)
4 Cretan Archers Reg Ps (O)
4 Mercenary Peltasts Reg Ps (S)
1 Paphlagonian Irr Ax (O)
2 Hostages Irr Hd (I)
21.5 ME
"Xenophon" Reg Sp(S)
2 Spartan Reg Sp(S)
15 Hoplites Irr Sp (O) (3 x 5 city states)
5 Mercenary Peltasts Reg Ps(S)
6 Javelinmen Irr Ps (I)
2 Hostages Irr Hd (I)
31.5 ME
"Lysander" Reg Sp(S)
9 Spartans Reg Sp(S)
2 Thracians Irr Ax(S)
6 Thracians Irr Ps(S)
2 Hostages Irr Hd (I)
30 ME
Army Baggage
6 x Bge (I)
3 ME
Adrian's army was based around Vegitius – and had 2 smallish commands
of mounted troops and a large command of foot (including 12 Gothic
warbands) and the obligatory magic tents with ditch and palisade.
With almost 30 elements of Ps I intended to clutter the flanks with
difficult terrain and to use the Psiloi to dominate from difficult
going. I could not afford a head on clash between the heavy foot
unless I had made serious inroads into either the Romans or broken up
their formation.
The Romans won the first dice roll and invaded Greece in the Summer.
I faced west and placed my 5 on my right. Adrian placed the 6 on his
base. I picked 2 x DH, 2 x GH, 1 x .5 V and 1 x .5 O. Adrian picked
2 x RF
The terrain finished (from my position) with a RF in my right hand
corner. Forward of that near the centre line a DH with a Vineyard on
its southern slope. A GH in the centre back in my deployment area.
On Adrian's base edge the olive grove was on the left - a DH in the
centre and the GH on the right. One RF could not be placed.
Adrian then doubled me on the dice and deployed first (at 7am in the
morning with a strong but inconsequential wind blowing from the
South).
From my position Adrian deployed his infantry in 2 lines – front
line of Gothic warband flanked by Ax(S)/Ps(O) blocks with a group of
4 Ps(S on the right facing the DH) behind them the second line of 2
deep legionaries with Ps support flanked by Ax blocks. In the centre
in 2 lines were the heavy mounted – Kn (F)/Kn(X) with some light
support and on the left the light mounted command (Cv and LH (O)/ (F)
again in 2 lines)
.
I deployed with the Thracians in the Vineyard and DH. The Spartans
were held back in a 3 x 3 block on the flank of the vineyard – with
their hostages to the front. Next to them stood the "allied
hoplites" in a 5 x 3 block – each 3 representing a city state.
Mercenary peltasts were out front with Javelinmen in the rear with
the baggage behind. Part of the hoplites were on the GH with the
hostages ahead. Agesilaus took up position on the open left flank.
Spithridates in the centre of the line flanked by the Hammipoi backed
cavalry. The mixed Ps in reserve with the Paphlagonian LH on the left
flank.
The basic plan (not very cunning) was to advance hard with Agesilaus
to break the smaller mounted command and move onto the centre command
whilst it was pinned by the hoplites. On the right hold the hill and
push the Ps(S) towards the Goths – with the hostages help break up
the Roman line – We could then bring up the Hoplites to finish the
job. Under no circumstances engage the heavy foot in a major clash.
Thus dice were allocated as Agesilaus high, "Xenophon" low "Lysander"
middle. With the Romans being under the command of an inert general
I took first move and promptly rolled 2,1,1 and high for the baggage
With no capability to make any real maneuver it was ahead with
Agesilaus and a smattering of Thracians
.
Looking back at the rules – not sure didn't make a mistake here – The
central hoplites are Irr Sp(O) in a block 5 wide 3 deep some of which
were on a hill – Is that just 1 to hold – some of the group are
uphill of nearest enemy but not all. Of course the sub general being
regular is of no use in this situation.
Adrian had split his Pips infantry high cavalry command average –
train low
The battle now played out as follows – Adrian's infantry wheeled to
advance past the Vineyard to contact the hoplites – The Spartans did
everything in their power to prevent it – Highlight was one of the
hostages 6-1 a Gothic warband and killing it – those Asiatic women
and children fight dirty (and have sharp fingernails) – The mercenary
peltasts sniped away at the Goths witling them down until few of the
Roman front line actually made contact with the hoplites – who
quickly mopped them up – recoiling them and next bound lapping round
for double kills. On the far right the Thracians were swiftly thrown
off the hill but Adrian didn't have enough Pips to capitalize – using
the Pips to try and get the infantry blocks up. The Thracians fought
like women – the women fought like Thracians ;-)
The decisive part of the game was fought out on the left flank – with
Agesilaus having early success against the small cav command –
racking up 4 elements in quick succession – it then stalled for a
while as it took 3-4 bounds to get it from disheartened to shattered
(needed to kill all the troops to shatter this command- in the end
its general died last – the coup de grace being delivered by
Agesilaus who took the Roman general in the rear (along with Spartans
in front and flank.
In the centre aspects of Agesilaus command were attacking the flank
of the exposed central mounted command – in a war of attacking
exposed rears(avoid the Greek cliché) the Greeks won out - a
clibanarii caught the rear of a Hamippoi only to be reared itself by
Spithridates deserters – With 2ME troops committed and killed the
central command went straight to broken . Shortly after that the
Roman line staggered into the hoplite mass and was repulsed with
losses – This took the Romans to half army broken and with the
Legions as yet uncommitted they retired back to the camp – With both
sub general's dead Constantius could easily concoct a missive to Rome
blaming them.
The Spartans had triumphed 25-0 – Spartan losses were light mostly
Psiloi totaling 5.5ME – the hoplite army had won – although hoplites
only fought 4 combats. The plan had worked but it was scary stuff –
Adrian never seemed to be short of Pips but struggled to get a
consolidated attack in – With the inert general and an average he was
losing 4-5 pips a turn (somewhat offset by the magic tents).
Only real rules issue was the ever popular trying to figure out what
happens when a deep kinked line hits a flat line – think we got it
correct but never sure.
We played the straight line measurement rule (no doglegging) which
although clean does seem to throw up some oddities/dominoes) – we
shall see how that pans out at the right time.
Hopefully my army was legal and I got the holding on a hill correct.
The use of Psiloi is certainly something I am utilising more and
more. A good entertaining game I suspect Constantius II would not
have been too fussed with the loss of a couple of rivals and most of
the Goths.
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