last Sunday we had a 3-round, 200AP themed competition in Dublin. The theme
was "Fury of the Northmen" including Vikings, Normans and the Northern Crusades.
I took Dublin Viking Raiders, 842AD. This was my fist Ancients army,
painted up for
7th Ed so despite some more "obvious" army choices in the theme (CvS etc) I was
determined to use them. Unfortunately due to work and other commitments I didn't
get a chance to playtest the army but how hard could it be, right? :-)
My army was:
C1: 1x Irr BdF CnC, 7x I BdF, 4x I AxO, 1x I WbS, 4x I BtsS 1x I BgeF
- 18ME/5.5/6.5/9.5
C2: 1x Irr BdO SG, 10x I BdO, 2x I AxO, 1x I CvI, 1x I BgeF - 18ME/5.5/6.5/9.5
C3: 1 x I AxS Norse Irish AG, 2x I AxS, 6x I AxO, 2x I PsS, 1x I BgeF
- 12/3.5/4.5/6.5
Army 48 ME/ Break 24.5
This worked surprisingly well (in a themed event, I'd be terrified in an Open):
* The low aggression means you are more likely to get to use the
waterway/Bts.
* Only fight with the AxO/Ps in command 3
* Basically C2 holds the centre while C1 tries a short hook via a
naval landing/assault along the beech
* Deploy Sea/C1/C2/C3
* Even a couple of Ax are very useful in each HI command to give
you some elements that can flank enemy for 1 PIP when lines break etc
Game 1 vs Johan Herber (our Swedish visitor - a real Viking!) using
Norwegian Viking.
Johan had 4 commands - a Bge command, 2 commands of BdO/I and 1
entirely waterbourne command of 5 BtsS - eek, I was out-navaled!
Johan invaded.
There was a sea on my left (placed by Johan) and a large scrubby
hill/promontory then a flat gap about 10 elements wide and then
another scrubby hill.
The battle mainly consisted of me hanging back in the centre with my
single-depth BdO facing his double-depth BdO/I line while I tried to
envelop
him on both scrubby hills with AxO/BdF on the left and AxO on the
right while in turn I was enveloped by his naval command on my left. I
didn't fancy
a naval fight with lower numbers given that naval are now basically
1.5ME when you lose them so I beached my Bts but then found that
Johan's
Bts could march into their rear - oops! Luckily I had already
disembarked most of my crews. There was one amusing moment where he
vaporised
all but one of my BtsS, advanced to the beaches after combat and was
promptly assaulted by the disembarking crew of my remaining BtsS
who QK the beached Bts! On the left hill I was doing OK, on the right
his Bd were beating off my superior numbers of Ax, this is a fight
that has
changed a lot from DBM. However it did prevent him just steamrollering
me in the centre. His line actually got very broken up trying to deal
with my
envelopments so I was closing in there (plus his landing force was
closing in on my Bge). At this point it stopped - all that maneuvering
with Irr
armies was quite slow! I had lost one command, he was 0.5 ME from
losing one and we both had a few other casualties 14-11 to Johan. I
think it
is fair to say that Johan had quite a lot of good breaks surviving my
assaults and if we had even rolled some more dice I am sure I would
have
got the 0.5ME I needed but them's the breaks. A very nice game against
a very nice opponent and my most extensive use of the naval rules to
date - I learnt that Bts treat moving backwards move as in DGo!
Game 2 vs Seamus McKenna with Khazar
BAsically 2 commands of 4 CvS, 3 CvO and 1 command of LHS/CvS...
Oops, I had been ignoring these types of army in favour of the more
"typical" dark ages fare. I really didn't have any plan to deal with
this sort of
opponent but I was glad I'd minimised the BdF! I invaded and was
surprised to see that Khazar has S in its terrain list so I opted to
place my
Sea. In retrospect I would probably have be en better with a couple of
patches of DGo - Phil BTW could you please clarify in v1.1 what
happens to the
ME of naval (or other troops) who cannot deploy, are they lost, are
they still part of the command but unkillable, or ???
Anyway hmmm, CvS monster. My army was not quite wide enough to stretch
the whole board and only had very minimal reserves. The typical
thing to do would be to hole up against the Sea, turn the board using
the naval while the Cv S deploy far away from the Sea, pick their
point
of attack and rip me apart. I then had a brain-fart and decided I was
still playing DBM and would get to deploy 2nd and move 1st...so I
decided
that I'd try to stretch the board with minimal reserves and rush at
the CvS to pin them down and deny them the ability to pick their point
of
attack. Of course then Seamus moved 1st, oops! However the power of
CvS kinda went to his head and he decided to frontally charge
my Bd0 approx 8 wide of CvS. I only had 3 elements in reserve. 2 AxO
and 1 CvI. Despite this in my turn I advanced to follow through my
plan of pinning him in place. I advanced my naval/C1 beside the sea to
outflank him a bit. Then he crashed into me - I out-rolled him
consistently along the line. This continued for a couple of bounds and
my fragile reserves were enough to stem the tide. Of course
he started to lose the odd CvS to my counter-attacks and the gaps in
his line were filled my CvO. However my Irish allies were holding/
wrapping around the flank of the LHS at that end of his line. Only a
few losses required at 2ME each. Net result 25-0 to me. Certainly
lucky, he
basically only made 2 break-throughs in my BdO line and I was able to
fill them both. One more break-through and the result would have
probably been reversed.
Game 3 vs Richard Aynsley with Eastern Forest Indians
Great, a bunch of BwI. Richard's army had been optimised to take on
the more obvious choices available in the theme, unfortunately
a lot of people took HI anyway. This game had the additional insult of
starting with Dazzle in his eyes. The battle was fought between
a river and a sea with Richard filling the space with 3 ranks of BwI.
I was cautious to go in narrow to avoid being shot to bits. This
meant that I got one command but had a lot of hacking to do to get at
another command. In fact I was only one ME off breaking my
C2 by the time that the game was called so I was lucky to get a 15-10
out of it. I spent a lot of time faffing around on my right flank
with the Norse Irish that really achieved nothing except distracting
one of Richard's commands. Naval shooting can now kill (unlike in
DBM) and boy are BtsS good at chewing up BwI that can't shoot back at
them! I really like this change as naval shooting always
seemed under-powered in DBM to me. However its wierd that Ps flee from
naval shooting, unlike other elements that are killed.
Anyway a very enjoyable event, I finished 3rd for which there was no
trophy but I did get one for highest placing Northman army
so I was v happy with that - especially as I used a "dog" rather than
looking to CvS etc (I did that in the last comp and it did
me no good! )
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