Pre-Samurai Japanese (Kofun 408-500 AD) invaded by Nykephorian
Byzantines [June 9th], trying to test the BwS interaction with
different troop types.
I deployed 4 commands of PSJ - using 4 CvO rather than the 3
suggested by Duncan, the horde, and minimum SpI, with the 4th cmd
consisting only of the 6 baggage.
The left command angled to cover the left flank and the exit from a
large wood; the center CIC in 2 ranks across the center of the
table; the right command mostly in column at the edge of the
deployment zone; and the baggage (I) on a rough hill behind the
center command.
The Byz deployed 5 commands including a Reg Bg cmd, a mostly Bd cmd
and a mostly BwX cmd in their center, and a micro cmd on their right
flank and the Kn & Cav on their left.
Despite my roll of 6 pips on the right and going first, the Nikes
still managed to run a pair of outflankers around my right flank
since the column of bows only expands one at a time, and irregs need
3 pips for the 3rd time . Without terrain for infantry to rest the
flank on, it is a reasonable outcome for Lh to go around. The Byz
micro cmd also made it around my left flank, and eventually had 2 Lh
charge up a rough hill into my baggage. The 2 LhF that came around
my right flank also headed for the baggage, which beat off one
attack [one Lh spent] before his army broke.
The BwS shot up the BwX on their way in, though the BwX had some
success in HtH.
The BwS shot up the CvS and KnX wedges [killed one Kn in shooting
and one in HtH]. They become particularly vulnerable once a
neighbour falls back or is killed and the bows can concentrate fire.
The Bd were a little slow in getting to contact, despite 2nd high
pip [the mounted cmd command had the high pip], since the commander
manoeuvred some Ps in the woods to keep my flank command partially
fixed. When they did contact the BwS, they started to push them
back, but being Bd I, only killed one Bw before their army
collapsed.
The BwS broke the CvS command and the BwX command to win in 5
complete turns. The PSJ got to 25% losses on one command just shy
of being Disheartened.
My opponent felt he had thrown all kinds of troops at the BwS
without much success, and that there wasn't anything that could
really take this army on [particularly since the KnX wedges were
treated as S against the Bw shooting and in HtH].
I felt that I could have done better with terrain positioning [one
flank was open and can't be closed no matter how many pips!] and /or
by leaving some bow in the rear to handle the Lh getting around the
flank. However, it did look to me as if one does have to try and
get on the rear of the PSJ to have a any chance. My ability to
react to protect my rear was further hampered by the CinC only
getting 5 pips in the last 4 turns, and 8 in the entire game, making
it totally impossible to react with my rear reserve of Hd and SpI.
I used the few cav bases behind my front line to plug any
breakthroughs since the bw can't contact mounted.
The other opponent that I think could take this army frontally will
be a large contingent of KnS since they will kill 2 Bw at once when
they win. CvS just can't do it by killing only one at a time since
it is then likely double overlapped and likely to die.
The game flowed well, but took a lot of time to work through the
grading effects of S troops, particularly with most of the troops
being S or acting as such.
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