For my first battle with the published rules I decided to test out
how good the PSJ massed Bw (S) really were against one of their
potential historical opponents. For the PSJ I went for Kofun culture
275 - 500AD thereby maximising the number of Bw (S). The army
consisted of: 3 x Gen Irr Bw (S), 66 x Irr Bw (S) + 8 Irr Sp (I) =
399 AP. For an opponent I looked at the Book 2 Korean armies and
decided that Koguryo Korean at least gave the opportunity for massed
Sp (O) and quite a number of cataphracts which seemed marginally more
hopeful than Paekche, Kaya or Silla Korean. As it was a solo wargame
I decided not to take any stratagems for either army and similarly
decided that I would not flank march (flank marches never seem to
come as a surprise when you are fighting yourself!)
The Korean army (circa 300 - 375AD) consisted of 3 commands:
C-in-C (Reg Kn (X)) + 2 Reg Kn (X) + 16 Reg Sp (O) + 2 Reg Bw (O) + 2
Irr Bw (I) + 27ME disheartened at 7, demoralised at 9.5, shattered at
14.
SG 1 (Reg Kn (X) + 2 Irr Kn (X) + 18 Irr Sp (I) + 6 Ps (O) + 4 Irr Bw
(I) = 22ME (6/7.5/11.5)
SG 2 (Reg Kn (X) + 1 Reg Kn (X) + 6 Irr Kn (X) = 18ME (n.a./8/10)
The PSJ army also consisted of 3 commands:
C-in-C (Irr Bw(S) + 26 Irr Bw (S) + 8 Irr Sp (I) = 34ME (9/11.5.17.5)
SG 1 (Irr Bw (S) + 20 Irr Bw (S)= 24 ME (7/9/13)
SG 2 as SG1.
The PSJ invaded in summer and chose 2 x RH (rocky hills). The Koreans
were much less sure of the terrain they wanted and chose 2 x woods.
The rocky hills fell towards the back of the Korean deployment area.
The woods fell on the flanks, the one on the Korean right being the
only terrain that impacted on the game.
Although invading the PSJ had to deploy first. They deployed with the
C-in-C in the centre and the sub generals on the flanks. Basically a
line of Bw(S) two ranks deep across most of the centre of the
battlefield, supported by 3 smaller groups of Bw (S) (also largely
two ranks deep) behind to respond to any threats or breakthroughs.
Right at the back in the centre were the Irr Sp (I) - aiming to keep
out of harms way. All Samurai generals were with the Bw (S) reserves.
The plan was simple - advance to within archery range and then let
the superior archery blow the Koreans away.
The Korean's command structure had been designed on the assumption
that they would be invaded and would deploy first. The plan being
that the SG2's cataphract command would deploy behind the other two
commands and would exploit whatever opportunity emerged, whilst the C-
in-C's command advanced and the weaker SG1 command held. With the
opportunity to deploy second, but with the cataphract command having
to be to the rear, there did not seem an immediately obvious better
plan so they stuck with Plan A. The C-in-C's command with the Sp (O)
2 ranks deep on the right and SG1 with his Ps (O) backed up by Sp (I)
3 ranks deep on the left.
The Korean C-in-C took the highest dice, SG2 with his column of
cataphracts the second dice and SG1 with the inferior spearsmen the
lowest dice.
The battle was over in 7 double bounds. The PSJ advanced across the
field and quickly started to inflict serious casualties on the
inferior spearsmen and their archer support (both Irr Ps(O) and Irr Bw
(I). However, in the centre the Korean cataphracts, despite some
setbacks proved very effective against the PSJ bowmen. The advance of
the Reg Sp (O) was slowed by push backs and losses sustained from the
PSJ archery but with the highest dice each time they were able to
keep closing on the enemy. Meanwhile the Korean cataphract command
went on a long route round the back of the wood to fall on the PSJ
left. At the end of bound 5 the Korean SG1 command broke, its main
opponents having suffered no losses. However in the centre and Korean
left the spearsmen (O) and cataphracts of the Korean C-in-C's command
had come to grips with the PSJ archers and first the PSJ C-in-C's
command broke (bound 6) and then the Korean SG 2's command broke
(bound 7).
Game over. PSJ defeated. The Koreans had lost SG1 (22ME) + 5 ME from
the C-in-C's command for total losses of 27ME out of a starting 67ME
(so just over 40%). Therefore with one command lost and 40% losses
overall I made it a 16-9 victory to Korea.
Comments
1. Bw(S) don't sweep everything before them and Sp (O) are not
useless. However, the Bw (S) were devestating against Bw (I) and Sp
(I).
2. The PIP rules do make fancy manouevuring very slow. The Korean
cataphract command played no part in the battle. Even moving in
column they had still only just got round the wood and reformed into
line when the battle ended. Effectively the PSJ were defeated by one
Korean command supported by the cataphracts from the command that
eventually broke.
3. I really liked the feel of the battle using DBMM, it "seemed" a
lot more how I imagine an ancient battle than I found using DBM.
4. The S grading factors are really tough to get your head round, but
the complexity seemed well worth the effort.
Questions.
1. If Psiloi get a recoil result when immediately in front of 3 ranks
of spearsmen do they recoil right to the back of the line of
spearsmen? Or do they get interspersed somewhere in the line and if
so, where? I played that they went to the back of the line of
spearsmen but I couldn't spot the actual answer.
2. I assume that if Bw are hit in the rear, then a second rank of Bw
also facing away from the assailant do not count as supporting. This
seemed obvious and right, but I thought I'd check because under close
combat rear support factors it talks about "lined up with them and
facing in the same direction" (page 36) which of course they are. The
rule as written works fine if the attack comes from the front, but if
given a literal interpretation could present problems if hit in the
rear.
3. Under Pursuing elements (page 42) certain troops (in this battle
Spearsmen) have to pursue enemy who recoil "either (a) its base
depth, (b) its base width (80p) or (c) until it makes front edge or
front corner contact with enemy; unless ... . My question is whether
the player whose elements are pursuing gets to choose (a), (b) or
(c). Under DBM 3.0 it was the lesser of (a) or (b) (I never played
DBM 3.1 so I don't know what it was then) but under DBMM there does
not seem to be any requirement that it is the lesser distance that is
pursued. Having the choice of (a), (b) or (c) seems a positive change
and helped the spearsmen keep contact with recoing archers but I just
wanted to check I was playing it correctly.
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