> On Monday I took the Later Swiss against Charles the Bold. Played by
> Alister Lough who plays DBM but hs kept up to date with recent DBMM
> developments but never played DBMM. He took the same composition that
> I used at Britcon.
>
> The Swiss befended but unfortunely we use the Burgunian terrain list
> by mistake!
>
> I had the C-in-C in the center with 32 Pike(S). On each flank I had
> commands of about 9 or 10 Bl(X) and a couple of skirmishers and a LH.
>
> The Burgundians had Charles on the left with the bow, the artillery
> to the left of them behind TF and the 2 knight commands to the left
> of them. The Yorkists were deployed behind Charles.
>
> I deployed about 40cm from the table center to prevent Chrles from
> just storming forward and preventing me from marching.
>
> Having said that, the artillery were looking a juicy target and the
> Pike command came forward as much as they could. The sub on the left
> who had the highest dice grabbed the hill facing the knights. The sub
> on the left had the lowest dice and didn't move much.
>
> Charles had the highest dice and came forward. The 2 knight commands
> tried to manouver as they were out numbered and out flanked (just one
> element of LH(I) but evrery little helps!).
>
> In the center the Pike took some casualties (3 elements lost) but
> easily took the knight command out.
>
> On the right the Blades were easily killed by the Bow(X). The
> Yorkists tried to join in but were too late as it was all over.
>
> On the Swiss right the 10 Blades with a couple of skirmishers took
> out the command with 7 Kn(O).
>
> 18-7 to the Swiss. Charles the Bold ran away. Probably linked up with
> the Romans afterwards.
>
> I felt it was right that the Swiss pike should kill the knights with
> minimal loss. I expected the bow to kill the fast blades. I'm really
> not sure how the Knight/Halberdier interaction would work in real
> life but as the Bl(X) get a quick kill in both rounds and had
> superior numbers, I wasn't suprisede that they won.
>
> Another enjoyable game.
>
> No big suprises in the game. The rules seem to work fine with no
> problems. Charles is not indistructable. Inert is beatable. The rules
> are not 'broken' as some may have suggested. Another victory for DBMM!
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