DBMM Player's Handbook

 

Later Swiss against Charles the Bold

Page history last edited by Rob Brennan 1 yr ago

 > On Monday I took the Later Swiss against Charles the Bold. Played by

> Alister Lough who plays DBM but hs kept up to date with recent DBMM

> developments but never played DBMM. He took the same composition that

> I used at Britcon.

>

> The Swiss befended but unfortunely we use the Burgunian terrain list

> by mistake!

>

> I had the C-in-C in the center with 32 Pike(S). On each flank I had

> commands of about 9 or 10 Bl(X) and a couple of skirmishers and a LH.

>

> The Burgundians had Charles on the left with the bow, the artillery

> to the left of them behind TF and the 2 knight commands to the left

> of them. The Yorkists were deployed behind Charles.

>

> I deployed about 40cm from the table center to prevent Chrles from

> just storming forward and preventing me from marching.

>

> Having said that, the artillery were looking a juicy target and the

> Pike command came forward as much as they could. The sub on the left

> who had the highest dice grabbed the hill facing the knights. The sub

> on the left had the lowest dice and didn't move much.

>

> Charles had the highest dice and came forward. The 2 knight commands

> tried to manouver as they were out numbered and out flanked (just one

> element of LH(I) but evrery little helps!).

>

> In the center the Pike took some casualties (3 elements lost) but

> easily took the knight command out.

>

> On the right the Blades were easily killed by the Bow(X). The

> Yorkists tried to join in but were too late as it was all over.

>

> On the Swiss right the 10 Blades with a couple of skirmishers took

> out the command with 7 Kn(O).

>

> 18-7 to the Swiss. Charles the Bold ran away. Probably linked up with

> the Romans afterwards.

>

> I felt it was right that the Swiss pike should kill the knights with

> minimal loss. I expected the bow to kill the fast blades. I'm really

> not sure how the Knight/Halberdier interaction would work in real

> life but as the Bl(X) get a quick kill in both rounds and had

> superior numbers, I wasn't suprisede that they won.

>

> Another enjoyable game.

>

> No big suprises in the game. The rules seem to work fine with no

> problems. Charles is not indistructable. Inert is beatable. The rules

> are not 'broken' as some may have suggested. Another victory for DBMM!

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