I was using Medieval French, constructed as follows:
CinC (Inert General King Philip VI) Irr Kn(S), 7 Irr Kn(S), 12 Irr Hd
(O), 4 Irr Ps(O), 4 Reg Bw(O), 2 Irr Bw(O), 2Bg(I). 36/9.5/12.5/18.5
Sub Irr Kn(S), 7 Irr Kn(S), 12 Irr Pk(F), 3 Irr Bw(O), 2 Irr Bg(I)
37/9.5/12.5/19
Sub Irr Kn(S), 7 Irr Kn(S), 8 Irr Hd(O), 8 Irr Bw(O), 2 Reg Bw(O), 2
Irr Bg(I). 36/9.5/12.5/18.5
Strategems: Scouting.
The fact that I used scouts when I shouldn't only actually affected
the first game, but hey-ho.
All positions are from my table edge.
Game 3 v Jim Gibson - Later Hungarian
I had watched Jim's Hungarians get quite brutally dealt with by Chris
Robinson's Mongols, so knew a bit about them before the game started.
I defended and chose a River, Road, BUA and a Wood. Jim put some
rough going down. The Wood finished in the centre of the table, just
in the left flank, the River was not deployed (ended up starting and
ending on the same table edge :() and the Road went from the right
short edge to Jim's base edge. I placed the BUA on this road covering
my right wing - it was less than an element from the right table edge.
This left approximately a 2 foot gap in the middle. One of the bit's
of rough ended up on my base edge behind the difficult going, leaving
about a 10" gap of good going between them, the other was inconsequential.
We threw the dice for deployment and I was lucky enough to deploy
first... I put all the pike's in the rough going and filled the middle
of the table with knights. The CinC was in the middle and the Psiloi
and Bowmen were pointing to the left as I suspected Jim was going to
come swooping around the flank. The Right Flank was guarded by if
necessary a mass of Irr Bw(O) and the other 2 elements of Reg Bw(O).
Jim deployed with a Crusader ally and a bunch of Hungarian Kn(O)
opposite all my knights, some Light Horse from the CinC were on the
road and clearly intent on flying up the road before I could react and
a third command which was going to do exactly the same thing with 4
LH(S) and 4 LH(F) on the left wing.
Jim took the first move as I was Inert. Thing's started off as
expected the 8 elements of LH went around the Wood and threatened my
left flank, the Light Horse from the CinC's command went through the
BUA (along the road) and out the other side.
I reacted to this by pushing all the Pike forward on the left and
started to send my Bw (both regular and irregular) to meet the 6 LH(S)
or so that were now threating my right. There was a general advance
with all my Knights. My CinC's bow also moved to try and catch the
light horse in a pincer movement.
Jim threw some fairly awful pip dice and before much longer the 2
lines of Knights met. during the initial hit, Jim's combat dice also
proved to be somewhat poor when he lost two elements of Kn(S) on
straight die rolls. Elsewhere Light Horse was busy bouncing of
pikemen and Bowmen.
My two elements of Regular Bw on the right wing were absolutely superb
, normally double overlapped but managing to survive for bound after
bound (I suspect they must have had some fairly good dice to survive
this battle...), meanwhile my Pike also managed to survive and ended
up getting some LH(S) in a pickle, with their backs to the difficult
going. Three elements were chopped down for only one loss.
However, the LH(S) on the right were determined to show them how it
was done. Leaving a couple of elements to "deal with" those pesky
bowmen the rest saddled up and went general chasing. Quite
succesfully too as the dragged him from his horse, which proved to be
quite a pip drain, being Inert and with no general.
In the middle the Kn(O) were getting a serious pasting from the Kn(S),
which left gaps everywhere and despite the generals being in the
second (or even third) rank they ended up becoming exposed and "picked
on". This became a race of time to see whether my by now static and
outnumbered right wing could hang on before the Hungarian army went.
However, in one key round two Hungarian Generals died which signified
the end of the day as all three Hungarian commands broke in the same
turn. 22-3 to the Froggies.
Game 4 - Chris Robinson - Mongols
My French Generals (nothing to do with me you understand) decided it
would be a good idea to invade Mongol. This being the case I went for
the maximum amount of difficult going I could get, which was two
halves and a single FE of Woods. Chris surprisingly went with almost
no terrain at all....
However, what little there was finished quite favourable for the
Frogs. One piece finished on the far right, up to the table edge the
other finished in the middle, leaving a three element wide gap between
them. There was then a sixteen element wide gap before the other Wood
finished on the left flank.
I deployed first..... I put the knights from two commands (including
the generals) into the sixteen wide gap, filling it nicely. The third
set went on my right flank between the first wood and my base edge. I
put the pikemen in the wood as I felt it was the safest place for
them... On the left flank I put all my Irr Bw(O) at an angle and put
all the Reg Bw ready to "swoop" if some mongols decided to get fruity
around the wood.
Chris deployed with his baggage on the left flank, with his Brilliant
CinC Subedie just in front. A single general with 8 Hd(I) deployed in
the middle and on the right a bunch of LH(S) looked wistfully at a
trap with jaws of steel.
Chris went first, me being inert and it transpired he is flank
marching, which meant I largely did nothing until the second turn when
it turned out it was a flank attack on my left flank. This meant my
knight on the right could deploy, they moved forward and completed a
90 degree turn and headed towards the girly light horse in front of
them (My pips were really very, very good in this game). On the left
I performed a 90 degree turn so that all my knights could still go
either way if the Mongols got Tricksy.
Which they did. These were obviously Mongols of the chicken variety
(which I helpfully pointed out to Chris at the time) as the flank
march came on and to my bowmens immense surprise went flying around
the back of the wood and wouldn't stop until they were virtually on my
right flank!
I had moved a horde element to stop the CinC's column from marching,
however the Mongols had an answer for everything as they swiftly
dismounted two elements and shot the horde dead!!!
The rest of the column then turned tail and followed the Sub General
towards the other side.
This did, however, leave the Sub General with the Horde, the Baggage
and 2 elements of Cv(S) from the CinC's command somewhat in the poo.
My Knight columns in the middle suddenly veered off towards this
target rich environment, with some going around the wood incase the
Mongols came back with another twelve elements heading towards all
this good stuff. The other four elements headed towards the middle to
protect the left wing of my other command who was attempting to face
off all the light horse. This ended up in the rather bizarre
situation where I had wheeled around the wood with my flank edge
pointing the Mongols daring them to charge. I didn't really care that
I would be hit in the flank as it would eventually mean I was fighting
LH with Knights :)
There was a couple of turns gap where I was forced to wade through
these rather strange civilian like people with their hands up and
screaming at all my knights. Still, they died easily enough when my
Knights charged them. This ended up that I pinned the Sub General and
eventually got within charge range of the Baggage. The two stray
Cavalry got a bit of a shoeing as well, as they were miles from
Subedie so forgot what they were meant to do.
In the middle it turned out into quite a slugging match, I had loads
(well five elements) worth of Knights all single elements facing a
wodge of Mongol Cv(S) with Subedie driving them. The Light Horse on
the right eventually charged my cavalry, which surprised me. The
Light Horse started dying slowly but surely.
Meanwhile on the left My knights gobbled up the baggage and the
Sub-General with only the horde, meaning the Mongols were now down to
only three dice. With only a few French Knights dead and every Mongol
command now disheartened (losing the baggage can be quite nasty when
you only have small commands) Chris was suddenly concerned about
getting 10% of the French army before the Mongols collapsed. Which he
managed to do, but only just as my CinC personally cut down the last
Cavalry to break the Mongols. 23-2 to the boys from France.
Thoughts:
This is an absolute monster of an army to face. I can afford to lose
18 elements of Kn(S) without a command breaking, they can't be pulled
about because they aren't impetuous and they can all dismount. So
would I use them again? No. It is highly frustrating when you don't
get pips (i.e. about a third of the time) so you just wait for your
opponent to impale himself. In the game against Chris I was very
fortunate with pips (and didn't realise that a single element wide
column still costs two pips if it wheels...) so managed to outmanoever
the Mongols to an extent.
Against the Hungarians it was a similar story - I just lined up
against troops that couldn't get out of the way, didn't get bothered
about the flanks and then just charged in and wiped the floor with them.
The game I lost was due to me making a couple of mistakes, but more
importantly Peter Haines' Romans had a large amount of foot which can
tie me down. I will win against that foot, but it takes several
bounds, which gave Pete enough time to get around me before I could
dispose of the troops in my front.
I enjoyed the weekend as I think did everybody else who attended,
there was certainly a pleasant atmosphere during all the games, so
what more could you want?
Comments (0)
You don't have permission to comment on this page.