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Archive of Topics Only Relevant to DBMM Version 1

Page history last edited by Rob Brennan 13 years, 8 months ago


AP per ME for DBMM Troop Types by Toby Partridge

I am sure other people have worked this out, but I haven't seen a table of AP per ME,

which is important IMHO in determining how effective a troop could be as a filler...

 

0.5 - I Bge(I)

1.0 - I Bge(O),I Bge(F), R Bge(I)

1.5 - I Bge(S), R Bge(O), R Bge(F)

2.0 - Ps(I), Hd(O), Hd(F)

2.5 -

3.0 - R Bge(S), R Pk(I), LH(I)

3.5 - R Sp(S), I Bd(S)

4.0 - R Bw(I), I Ax(S), I Ax(I), R Pk(O), R Pk(X), I Sp(O), R Sp(I), I LH(F), I LH(O), Ps(O), I Kn(I), I

Bd(I), I Bw(O)

4.5 - R Bd(S), I Cv(S), I Kn(F)

5.0 - R Ax(S), R Pk(S), R Sp(O), R Cv(S), R LH(O), R LH(F), I Cv(I), I Kn(O), R Kn(I), I Bd(F), I

Bd(O), R Bd(I), Wb(S), R Bw(O), I Bw(S), I Bw(X)

5.5 - I Kn(X), R Kn(F)

6.0 - I Sp(I), I Ax(O), I LH(S), R Cv(I), R Bd(F), Ps(S), I Kn(S), R Kn(O), I Bd(X), Wb(O), Wb(F), R

Bw(S), I Bw(I)

6.5 - R Kn(X)

7.0 - I Cv(O), R Bd(O), R Bw(X)

7.5 - R Kn(S)

8.0 - R Cv(O), R Ax(O), R Bd(X), I Bw(X/O) DBE

8.5 -

9.0 - R Kn(I) DBE

9.5 -

10.0 - R Bw(X/O) DBE

10.5 -

11.0 -

11.5 - R Kn(X/I) DBE

 

So far the DBE Kn(X/I) is the worst value element I have found AP for ME.

 

The interesting thing is how bad Reg Ax(O) are for generating ME for your army - 8 AP for

every ME.

 

Lorenzo's Easy to Remember V1 Gradings Guide

I don't know if this can help you, but this is the way I memorized the

 

S in melee:

Cavalry S

Vs Infantry: Winning and losing in own bound

Vs mounted: winning in own bound, losing in enemy

 

Infantry S

Vs Infantry: winning in own bound

Vs mounted: losing in enemy bound

 

S Shooting

S shooting: winning in any bound

S target: losing in any bound

 

S target has 2 exceptions: it's not applied if firer is artillery,

and apply the +1 just if losing, not on even scores.

 

Notes:

Winning means apply -1 to enemy roll, losing means apply +1 to its own roll.

All results apply to even score as well.

 

I find it much easier than the rules text.

 

Rob's Quick Guide to the DBMM v1.0 Baggage Rules

Bge are usually 0-2 per general.

If command Bge:

Bge are 2ME, they behave like any other element and must be in their command

(obviously!)

If army Bge:

They are 0.5ME for their own command and also for any other command which

contributes Bge to the army bge. When lost they deduct their 0.5ME from their

own command (obviously!) and any command which received ME from them.

They can be deployed in a separate train command (the usual) or

they can be grouped in one of the other commands (generally bad because it means

that when that command breaks every other command

loses ME since the Bge count as lost).

When a separate army bge (train) command breaks, the army loses all that

commands ME and all commands also lose all the ME they gained from army bge.

<interp alert> When a command that has received ME from army bge breaks, the

"bonus" ME from army bge is not counted as lost. </interp>

In general it is best to use army Bge grouped in a separate train command as you

will end up with more ME and when your commands

break then you don't lose the bonus ME due to army bge.

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