DBMM 2
350AP by Tim Child
CinC (Reg Cv(S)), 5 Reg Cv(S), 4 Reg Cv(O), 4 Irr LH(O) (2 Irr Bge(F)) - 24ME
Sub #1 (Reg Cv(S)), 2 Reg Cv(S), 2 Reg Cv(O), 4 Reg Bw(O), 8 Irr Ax(O) (2 Irr
Bge(F)) - 20ME
Sub #2 (Reg Cv(S)), 10 Irr LH(S) (2 Irr Bge(F)) - 16ME
Army Baggage - 6 Irr Bge(F) - 6ME
Feigned Flight
Army ME 66
Basic premise was that the CinC's command would be high PIPs, the LH(S) middle
and the foot low, but that if possible after 2-3 bounds I would swap the PIPs of
the two subbies around; hopefully by that stage the LH(S) would be in position
to do it on their own, and the intention was to PIP-swap early enough in the
game that the commands would not have become engaged yet and therefore I could
take the temporary PIP penalty. In the end, I only followed through with that
in game 1.
400AP by Doug Melville
CinC Cv(S) + 3 x Cv(S) + 9 x Cv(O) + 1 LH(O)
Sub Cv(S) + 3 x Cv(S) + 9 x Cv(O) + 1 LH(O)
Sub Cv(S) + 13 x LH(S) + 2 LH(O)
6 Bge(F)
Stratagems were Scouting & Feigned Flight.
DBMM v1.1
by Steve Rathguy
Saladin, Cv S, 7 Cv O, 6 Reg Cv S, 2 Irr LH O, 4 Wb F, 5 Irr Ax O,
Centre 12 Reg Bw O, 4 Reg Cv O, 4 Hde F, Reg Cv S SG
Right 12 Irr LH S, 6 Irr Cv O, SG Reg Cv S.
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