400AP, pre 500AD, DBMM Lists by Lawrence Greaves
Ally Gen Cv(O) chariot, 2 Cv(O) chariot, 8 Ax(O), 2 Ps(I), 4 Bts(I), 2 Bg(O)
CinC Cv(O) chariot, 4 Cv(O) chariot, 4 Ax(O), 8 Wb(S), 6 Ps(I), 2 Ps(O)
Ally Cv(O) chariot, 5 Cv(O) chariot, 16 Ax(O), 6 Ps(I), 2 Bg(F)
Brilliant Sub Cv(O) chariot (Cu Chulainn), 7 Cv(O) chariot, 9 Ax(O), 2 Wb(F), 3 Ps(I)
Army Baggage 4 Bg(I)
Strategems: Ambush, scouts.
The general concept when invader (with aggression 3 it is quite likely) was to put down the sea to open up one enemy flank and use the brilliant sub on a flank march to open up the opposite flank. This would lead to a double envelopment and certain victory. In defence a river and a liberal scattering of rough going should neutralise any mounted enemy and allow avenues for my boats and plentiful auxilia to envelop on at least one flank, possibly coupled with a flank march and ambushes. I had learned previously that rough flat goes down last and is easily blocked by an opponent's gentle hills, so I brought rough hills (which go down early) this time, including a huge size 2 one.
400AP, pre 500AD, DBMM Lists by Lawrence Greaves
Army baggage 4 Bg(O)
CinC Cv(O), 3 Cv(O), 14 Ax(O), 6 Ps(I), 2 Ps(O) = 20 ME
Brilliant Sub ChuChulain Cv(O), 6 Cv(O), 10 Ax(O), 6 Ps(I) = 20 ME
Ally Cv(O), 2 Cv(O), 8 Ax(O), 2 Ps(I), 6 Bts(I) carrying 4 Wb(S) and 2 Wb(F), 2 Bg(O) = 20 ME
Ally Cv(O), 7 Cv(O), 8 Ax(O), 2 Ps(I), 2 Bg(F) = 20 ME
All elements are irregular. All Cv(O) are chariots.
Strategems: Scouts, Guides, Ambush
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